Pill popping and happy wombats

Damien, Neil and I gave our joint talk about doing interesting and unusual things in Clutter yesterday. I think it went down alright, hopefully we can give more of this kind of talk in the future, showing people how you can use Clutter in cool ways.

For my part of the talk, I spoke about developing small, fun games. I intended the advice I gave to apply to developing any small game with anything, though it definitely applies to making games in Clutter. You can find the text and slides for my talk here. Like Neil and Damien (and the rest of the Intel OTC crew), I wrote my talk in pinpoint, pippin's excellent, new, Clutter-based presentation tool.

I wrote two games before the talk:

Both of these games are available from my git repository. Pill-popper works with any recent version of Mx and Clutter, Happy Wombats currently requires master clutter-box2d and the 'kinetic-scrolling' branch of Mx (which should shortly be merged - I'll update this post when it is). When these games are more complete, I hope to submit them to the MeeGo garage, and perhaps suggest their inclusion for gnome-games.

Happy Wombats includes an editor, so I'd love to receive some levels at some point. I'll be improving things soon, but it's already quite easy to use. Guadec has been great so far, I hope we can keep up the momentum of awesome developments until the next one :)

Felix says:

Would be great if you could add the slides as a PDF, not even Fedora 14 has pinpoint in the repository ...

Neil J Patel says:

Hah, these look awesome. Especially love the visuals of Happy Wombat, nice work dude!

Chris Lord says:

@Felix: I'll try to get a pdf up soon - pinpoint has pdf export, but it requires the very latest cairo (which I don't have installed at the moment)

@Neil: Thanks :) Thank Hylke Bons for the visuals though, he did an awesome job!

Emmanuele Bassi says:

the slides will be sent to the guadec organization - and will be also published on the clutter-project.org website soon.

robsta says:

Wombats looks super slick, kudos Cwiiis and Thebons

Will Thompson says:

Will you be soliciting recordings of happy wombat impressions from the community?

Klaus says:

That Happy Wombats game looks like a slick demonstration of the capabilities of clutter...

It looks really fun to hack on - so now if only I could build it...

I am on fc14, with clutter & libmx upgraded to rawhide (mx is at 1.1.0 and clutter is at 1.5.10).

I have this feeling that the requisites mentioned in your post (merges) are not fulfilled yet:

implicit declaration of functions:
* mx_dialog_new
* mx_dialog_set_transient_parent
* mx_kinetic_scroll_view_new
* clutter_box2d_set_gravity
* clutter_box2d_set_scale_factor
and
‘ClutterBox2DClass’ has no member named ‘iterate’



http://www.gnomejournal.org/article/106/writing-simple-real-time-games-for-gnome

Any comments?