Clutter 3D Effects

Been experimenting with some clutter effects recently, as mallum mentioned on the clutter blog. One of many cool new features in clutter 0.7 (trunk) is the new cogl drawing API. It makes messing with textures, curves and so on dead simple. After porting tf’s excellent ‘odo’ demo to the new API (which mostly involved cutting out huge wads of code) and adding a few new features (face culling (with software fall-back), h/vflip, backface-texture, shading), I wrote a few new demos. Along with Neil’s abuse, hopefully we’ll kill this whole ‘2.5d canvas’ nonsense once and for all 🙂


Click to download video

Of course, all of this is available in the clutter repository, under the trunk/toys/odo directory.

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Guadec approaching

As Guadec approaches, I find myself preparing space in my drawers for whatever awesome new T-Shirts my inner student and I can pick up. I’m sure everyone appreciates these – I know I do, I wear them to work and the gym all the time, sometimes even going out (no one knows what ‘GNOME’ is, people occasionally mistake it for some trendy new clothing brand).

This all leaves me wondering though, shirts are definitely fully exploited… But what about… Trousers? I’m terrible at buying clothes, every time I go out to buy something, I always end up coming back with T-shirts, and possibly some weird gadgety thing or a new pair of shoes or something along those lines… But for some reason, rarely trousers. Just think how awesome GNOME/guadec trousers would be! This seems to be a missed opportunity, is it just me?

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Measure Tool

Meant to stick it online a little while ago. The other week, I wrote a small tool to help with quickly determining screen measurements (in pixels). Handy if you’re writing graphical apps and you want to see if your allocations are working correctly, and that sort of thing. I present; Measure Tool 1.0:

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