Clutter in software

I’ve spent a little time over the past week or so porting the software 3d engine I wrote in Java over to C, and I thought it’d be fun to get it working with Clutter… So I did 🙂 Note, it’s very preliminary, but if you want to try it (to see if I’m lying, or to optimise my terribly slow and Java-like code), apply this patch to trunk and configure with –with-flavour=sogl-sdl.


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