Clutter software branch

I haven’t done any significant work on this since I last blogged about it (hopefully the viewport function works correctly, sub-textures work correctly and I added affine texture-mapping), but I’ve committed the code to a branch. So it’s even easier to try now! You can check it out from http://svn.o-hand.com/repos/clutter/branches/clutter-software/ and configure with –with-flavour=sogl-sdl – Requires SDL (it’d be cool if someone made this X11 instead of SDL :)) and a pretty meaty PC. The code is pretty slow but there’s *plenty* of room for optimisation… Shouldn’t be much work to get text working (just need to add support for setting texture alignment), that’ll probably be the next thing I do, then get blending working better…

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Clutter in software

I’ve spent a little time over the past week or so porting the software 3d engine I wrote in Java over to C, and I thought it’d be fun to get it working with Clutter… So I did 🙂 Note, it’s very preliminary, but if you want to try it (to see if I’m lying, or to optimise my terribly slow and Java-like code), apply this patch to trunk and configure with –with-flavour=sogl-sdl.

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